Fallout New Vegas Double Perk Exploit List
- Fallout New Vegas Double Perk Exploit List Free
- Fallout New Vegas Add All Perks
- Fallout New Vegas Double Perk Exploit List 3
- Fallout New Vegas Caps Exploit
- Fallout New Vegas Double Perk Exploit List 2017
- Fallout New Vegas All Perks
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This page lists all companions in Fallout: New Vegas. |
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- 1Base game
- 6Overview
- 6.2Weapons
- 8Bugs
Base game
Aug 04, 2011 Fallout New Vegas Infinite XP and Double Perks Glitch Part 2 - Duration: 3:42. GET 28 PERKS - Fallout New Vegas Glitch - Duration: 8:12. Max Rumplestiltskin 811,015 views. You can find all the perk baseID values on the Fallout: New Vegas Wiki. Player.removeperk — Take the ID'd perk away. Player.setav speedmult X — Where X is your speed percentage. In Fallout: New Vegas you gain a perk every even level (starting at level 2). Perks are separated by their level prerequisites, with every even level opening up more perks. Prerequisites for perks may also include S.P.E.C.I.A.L attributes or skill points.
- Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). Companions are controlled via the Companion wheel.
- The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time, with both providing their unique companion perks (unless using exploits). If the player already has a companion of a specific type, they need to be dismissed through dialogue. Then they will either return to their original location (except for Raul) or can be told to go to the Lucky 38. Unlike Fallout 3, companions are moved to their target locations instantly.
- Companions will take and use consumables if left to their own devices, especially at the Lucky 38. The player can also place stimpaks in their inventory to prolong their longevity.
- Every companion can be upgraded by completing their corresponding personal quest.
- Few of the companions are available from the get go and most will require some legwork to recruit. The game ignores karma when recruiting followers, although it can test against the player's faction reputations. Recruiting all eight companions in one game will grant The Whole Gang's Here trophy/achievement.
List
Name | Location | Background | Prerequisites | Personal quest |
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Arcade Gannon | Old Mormon Fort | Followers of the Apocalypse doctor with a mysterious past. | Convince him to join through dialogue | For Auld Lang Syne (completing the quest removes him as a companion permanently) |
Craig Boone | Novac, Dinky the T-Rex | Discharged 1st Recon sharpshooter who swore vengeance on the Legion. | Complete One for My Baby | I Forgot to Remember to Forget |
Lily Bowen | Jacobstown, main lodge | Nightkin and former Unity assassin | Start Guess Who I Saw Today | Lily and Leo |
Raul Tejada | Black Mountain (will return to Raul's shack if dismissed) | Ghoul mechanic and former vaquero | Free Raul at Black Mountain | Old School Ghoul |
Cass | Mojave Outpost | A caravan master down on her luck | Buy out her caravan during Birds of a Feather | Heartache by the Number |
Veronica Santangelo | 188 trading post | Veteran Scribe, Operation Sunburst survivor, and rebel with a cause. | Recruit her at 188 trading post | I Could Make You Care |
ED-E | Primm | The last remaining Duraframe eyebot from Adams AFB. | Repair it. | ED-E My Love |
Rex | Freeside, The King's School of Impersonation | Ancient cyberdog suffering from neural degradation. | Convince The King to part ways with his companion. | Nothin' But a Hound Dog |
Temporary followers
These followers accompany the player only in specific areas or for a limited duration of time. They are listed alphabetically:
- Body guard, hired in Freeside.
- Cannibal Johnson, one of the Enclave remnants.
- Deputy Beagle, at Primm during My Kind of Town.
- Joana, at Gomorrah during Bye Bye Love.
- Logan, during the final part of Wheel of Fortune.
- NCR Ranger and NCR Trooper, when called in through the NCR emergency radio.
- Neil, during a part of Crazy, Crazy, Crazy.
- Orris, hired in Freeside while investigating his crooked business.
- Private Halford, while investigating the lost NCR outpost, found in Camp Guardian caves.
- Rhonda, briefly during the last part of Crazy, Crazy, Crazy.
- Securitron Mk II or Mk I, at Hoover Dam during No Gods, No Masters or All or Nothing.
- Sunny Smiles, at Goodsprings during Back in the Saddle, By a Campfire on the Trail, and Ghost Town Gunfight.
- Ted Gunderson, at Ultra-Luxe during Beyond the Beef.
- Victor, during We Must Stop Meeting Like This and We Must Stop Beating Like This.
Cut followers
The player was supposed to be able to gain a seventh humanoid follower: 3d world magazine pdf combiner.
- Ulysses, the first Courier Six. He was cut from the game and later reused as the antagonist of Lonesome Road.
Dead Money
The Dead MoneyDLC introduces three companions who play a crucial role in the story unfolding at the poisonous Sierra Madre.
- Dean Domino, a ghoulified pre-War singer with dark ties to the Sierra Madre. He is located in the Madre's residential district.
- KnightChristine Royce, a Circle of Steel assassin who was rendered mute by wounds suffered at the Madre. Found trapped in an Auto-Doc in the medical district.
- Dog/God, a nightkin with a split personality and slave of Elijah. Found in a cage at the Villa police station.
Honest Hearts
The Honest HeartsDLC introduces three companions who will accompany the player during the storyline, one per act.
- Follows-Chalk, a Dead Horses scout novice possessed by an exceptional wanderlust. He accompanies the player from the start of the story until meeting Daniel, then retires to the Dead Horses' camp.
- Waking Cloud, a Sorrows midwife who aids Daniel in his work. She will accompany the player as they collect the tools necessary for the Sorrows to prepare to leave Zion.
- Joshua Graham, a New Canaanite who fell from grace and became Caesar's first Legate, only to return to New Canaan as a prodigal son. He accompanies the player during the final two quest, Flight from Zion or Crush the White Legs.
Old World Blues
- Roxie, a cyberdog assembled by the player at the X-8 research center.
Lonesome Road
- ED-E, a version of the original ED-E constructed at the Hopeville missile silo after it was scanned by the Divide's sensor network. Essential part of the storyline.
Overview
Nerve
- Note: In the latest version of Fallout: New Vegas Nerve appears to have been completely disabled. The following is a description of Nerve as it's supposed to work.
This special attribute reflects the player's influence on their followers. Tied to Charisma, Nerve boosts a companion's damage output and Damage Threshold by 5% per the player's character Charisma score. I.e. a Courier with 1 Charisma will give their companions a +5% bonus to each, while at 10 Charisma it will be a whooping +50% bonus. Nerve synergizes with Ferocious Loyalty and Spray 'n Pray, greatly increasing companion resilience.
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Nerve depends in the current Charisma score and takes into account any active bonuses. As such, even with a starting Charisma of 1, it's possible to obtain the top Nerve bonus by boosting the player character's Charisma to 10 through a combination of bonuses: Empathy Synthesizer at the New Vegas Medical Clinic (permanent +1), Intense Training (permanent +1 per level), Party Time Mentats (temporary +5), alcohols (temporary +3 with a high Survival) and/or stacking them with moonshine.
Not all companions benefit equally from Nerve. Some gain bonuses that combine with Nerve to make them a lot more effective. These include:
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- Cass, with Hand of Vengeance (15% more damage with Guns) or Calm Heart (+50 Hit Points).
- Veronica Santangelo, with Causeless Rebel (Increases her Unarmed attack rate by 30%; Nerve's increase to base damage results in a major boost to DPS) or Bonds of Steel (+4 DT), and Elijah's Last Words (+150% melee attack speed, 25% chance to knock down enemies)
- Raul Tejada, with Old Vaquero (+33% faster fire rate with revolvers and lever action firearms)
- Lily Bowen, when off the meds (Permanent stat bonuses, psychotic break at 50% health)
- ED-E, after Brotherhood Examination (+8 DT) or Followers Examination (+5 DAM, +8 DPS, +0.5% Crit Chance and +15 Crit Damage)
- Rex, when healed with Rey's brain (+25 damage) or Lupa's brain (+10 DT).
Weapons
- With the exception of Rex and ED-E, all companions can be issued with better weapons. However, Lily Bowen and Dog/God are limited by their animation sets and will not be able to use most pistols and SMGs. They will use the best weapon in inventory (determined by their DPS, Damage Per Second rating) and must be provided with the appropriate ammunition.
- While companions can be given modified weapons for use, the game ignores these modifications and will treat and render the companion as if they were using an unmodified weapon. The weapon will retain the modifications when removed from the character's inventory. Pre-modified unique weapons like the Ratslayer work as intended, this only applies to player-modified weapons.
- Companions will use special ammunition types if they are placed in their inventory, but they will not switch ammunition types after running dry. This is fixed by simply giving them one type of ammunition per caliber.
- If a weapon breaks, such as when it's shot out of their hands, companions will drop it to the ground.
- Most companions have default weapons with infinite ammunition that have identical statistics to the weapons they are based on:
- Boone's scoped hunting rifle (unique)
- Lily's gauntlet (unique)
- Lily's Vertibird blade (unique)
Armor
- Companions can be issued better armor to wear, with the exception of super mutant followers (Lily and Dog/God), ED-E, and Rex, and they will automatically equip apparel with the highest Damage Threshold in their inventory (the sole exception is when they have multiple copies of the same item, when they may equip a more damaged one).
- Companions can wear power armor by default.
- Companions will not wear faction apparel and automatically drop it to the ground (this applies to companions who cannot wear armor too). The sole exceptions are Boone, who will wear any NCR faction armor, and Veronica, who will wear Brotherhood faction gear.
Behind the scenes
- Several remaining resources point to the game having at one point allowed for the Courier to have multiple humanoid companions. Primarily this is found in disabled dialogue options, such as a conversation with Mortimer where the Courier would have needed to specify which of their human companions they were offering to Mortimer.
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Bugs
- It's possible for the companion to become stuck and disappear from the world map and fail to appear when the player uses fast travel. It's possible to get them back by visiting a location where characters are moved by script, such as the Vault 22 elevator. Traveling to Level 5 (Pest Control) will usually spawn the follower there. In other cases of missing companions, consult the Talk page.
- If placed at Lucky 38, companions' weapons may be switched around in rare instances.
- If the player dismisses the companion either by returning to base or sending them to Lucky 38, the companion might not appear at the target location correctly in spite of the message displaying on the HUD. The player can fix this by going to the location where the companion was recruited.
- In certain circumstances, it's possible to recruit multiple followers, such as sending Veronica, Raul, and Rex to the Lucky 38, then re-adding them in that same order.
- If the companions were still trying to reach the player character's location when fast traveling, they might start running back towards the player character's previous location. Reloading or talking to the companion and telling them to Wait, then Follow again fixes this problem. This is particularly common in hilly areas with plenty of rocks, as companions may become stuck there. In some circumstances, if the player exists their AI radius while they're stuck, they will switch to Wait mode.
- This can also happen when the player enters an interior.
- Due to the way the game's loading system works, Pip-Boy markers for companions will not disappear when starting a new game until the player restarts the game.
- The Companion Wheel is not perfectly aligned, the active areas are off by 40 pixels relative to the graphics.
- Be careful when entering an area populated with enemies because if you enter and your companions are too far away when you enter, they might be placed in the middle of a group of enemies and possibly die before you can get to them.
- Xbox 360 The option to dismiss companions to the Lucky 38 will disappear even before Mr. House becomes hostile to the player.
- Xbox 360 Items in companion inventories will sometimes disappear from the inventory, yet the weight of the item(s) will still remain.
- With patch 1.3.0.444, fast-traveling or moving into rooms that need loading cause your companion(s) to walk away from you. Chasing after them and makes them continue to run away. If you can catch up to your companion(s), you can order them to Wait, then Follow and they will act normally. Another way they will stop walking away from you is when they encounter an obstacle like a wall, they will turn around and walk back to you and resume normal companion following. You can also try to render your companions unconscious. This bug isn't much of a problem within a building but outside where there maybe no obstacles to turn them around or trying to catch up with your companions and ordering them to Wait can be problematic, especially with ED-E and Rex who can run faster than you.
- If you tell your companion to wait while the plane in Lake Mead is on the surface and then tell Loyal to take the plane, your companion will become stuck on the bottom of the lake, preventing you from telling them to follow you. This can be fixed by using the companion dismissal terminal outside Gunrunners.
- PC The Companion Wheel's click areas are misaligned to the mouse (roughly 40 pixels below where they should be).
- Xbox 360 If the companions are regaining consciousness then shot to unconsciousness, they will be flung away or reset falling down.
Fixed bugs (Patch 1.2.0.31x)
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- Companions could start fighting each other seemingly at random at the Lucky 38. This was caused by the sandbox AI causing human companions to attack non-human companions, if the latter happened to carry any consumables.
- Companion weapons confiscated at casinos were not always returned to them properly. Sometimes, the weapons were returned to the player's inventory, but were impossible to give back and use (as they run on the infinite Magical Companion Ammo).
Fallout: New Vegas the fourth major installment of amazing role-playing shooting game series: Fallout which is available for Xbox 360, PlayStation and PC. The game comes with different difficulty levels but even at the easiest difficulty levels those who are new to the game or those who have low-end PCs are having problems playing Fallout: Las Vegas. Moreover, some levels are so tricky that it takes countless tries, respawns and lots of time to complete the level.
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If you have very limited time to play the game or if you don’t have the patience to remain stuck on only one level then you can use Fallout New Vegas Console Commands and Cheats available for PC gamers which can help you in lot of ways such as to provide unlimited ammo, unlimited health, invincibility, one-hit kill, fast speed and much more.
These Fallout New Vegas cheat codes are totally legal to use as their settings are totally inbuilt in the game. It’s just that you need to know the special commands to activate those special codes which will provide you desired benefits in the game. Below here, I am providing full list of Fallout New Vegas Console commands (aka, Fallout New Vegas Cheat Codes) for PC. which will provide you desired benefits.
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To use them, while playing Fallout New Vegas game, press Tilde (~) key during the gameplay which is available on the top-left corner of your keyboard below Esc key. It will open the console screen of the game, here, enter any of the below-listed Fallout New Vegas console commands and then hit ENTER.
Cheat Codes / Tips | Cheat Description |
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player.additem 00103b1c | Add # of sunset sarsaparilla blue star bottle caps |
addspecialpoints # | Quickly add # special points |
player.additem 001465A6 1 | Add Most Powerful Debug MegaPistol |
player.addperk (perkcode) | Add Perks |
advlevel | Advance one level in game |
tmm 1 | show All Mapmarkers |
player.additem 000000F (number of caps) | add Bottle Caps |
ShowPlasticSurgeonMenu | Opens change all face options menu |
ShowBarberMenu | Opens change all hair options menu |
SetReputation [Faction ID] [0/1] [1-100] | Change faction repo |
player.setlevel # | changes level to #, no effect on any other things |
SexChange | Changes player gender |
CloseAllMenus | Close all the menus |
Save | Saves game with desired title |
tcg | Debug-like filter (mode) |
RewardKarma x | Add X karma points (enter -ve values for -ve Karma) |
tgm | activates God mode |
player.modav health # | increase health HP |
setgs fmoverunmult # | Make game fast for all NPCs and the User (Default:4) |
player.modav carryweight # | Increase carrying capacity by # |
tdm | Unlimited Health |
killall | Kill all NPC in area |
kill | Kill selected NPC or enemy |
tcl | No clipping |
activate | Opens door w/o unlocking it |
SetGS fVATSHitChanceMult 100 | Perfect VATS Aiming |
setpccanusepowerarmor 1 | Activates power armor for Player |
player.resethealth | Player & Limb Health restored |
QQQ | Quits game fast |
player.removeperk [Perk ID] | Remove Perks |
removeallitems | Remove all items for selected NPC |
player.srm | Repair damaged items |
player.reset.health | Restores player health and limb health |
resurrect | Resurrect any dead NPC or enemy |
player.setav [skill name] [1-100] | Set any skill level |
Set Ownership | Set ownership of an items |
setspecialpoints [number 1-10] | Set S.P.E.C.I.A.L. level |
setscale 1 | Set scale of a NPC (1=Normal) |
player.setscale 1 | Set your player's scale (1=Normal) |
setownership setgs fJumpHeightMin # | Sets ownership of a selected items |
player.setav | Set jump height of player (Default: 64) |
player.setweaponhealthperc 100 | Set # skill level (max value = 100) |
movetoqt | Set current weapon health to 100 |
tDetect | Teleports player to quest target |
tfc | Toggle direction |
bDisableAllGore=0/1 | Toggle Free Camera Mode |
tlv | Toggle leaves |
tfow | Toggles fog of war in local map |
tg | Toggle Grass display |
unlock | Unlock any selected physical lock (door, chests, etc) and terminals |
Unlock | Unlock selected door, safe or computers |
Complete Ain't That a Kick in the Head | Unlock Ain't That a Kick in the Head Achievement |
Pick 50 pockets | Unlock Artful Pocketer |
Complete All or Nothing | Unlock All or Nothing Achievement |
Cause 10,000 damage with energy weapons | Unlock Blast Mastery Achievement |
Complete come fly with me | Unlock Come Fly with Me Achievement |
Complete Arizona killer | Unlock Arizona Killer Achievement |
Win 30 games of caravan | Unlock Caravan Master Achievement |
Craft 20 items | Unlock Crafty Achievement |
Play 10 hands of blackjack | Unlock Double Down Achievement |
Hack 25 terminals | Unlock Hack the Mojave Achievement |
Complete G.I. Blues | Unlock G.I. Blues Achievement |
Win 3 games of caravan | Unlock Know When to Fold Them Achievement |
Play the game from start to finish in hardcore mode | Unlock Hardcore Achievement |
Complete eureka! | Unlock Eureka! Achievement |
Cause 10,000 damage with guns | Unlock Lead Dealer Achievement |
Discover 125 locations | Unlock Master of the Mojave Achievement |
Complete come fly with me | Unlock Come Fly With Me Achievement |
Cause 10,000 damage with explosives | Unlock Love the Bomb Achievement |
Repair 30 items | Unlock Jury Rigger Achievement |
Discover all snow globes | Unlock Globe Trotter Achievement |
Play 10 spins of roulette | Unlock Little Wheel Achievement |
Complete For the Republic | Unlock For the Republic Achievement |
Install 20 weapon mods | Unlock Mod Master Achievement |
Heal 10,000 points of damage with food | Unlock Desert Survivalist Achievement |
Reached 10th level | Unlock New Kid Achievement |
Cause 10,000 damage with melee weapons | Unlock New Vegas Samurai Achievement |
Complete no gods, no masters | Unlock No Gods, No Masters Achievement |
Pick 25 locks | Unlock No Tumbler Fumbler Achievement |
Complete ring-a-ding-ding | Unlock Ring-a-Ding-Ding Achievement |
Cause 10,000 damage with unarmed weapons | Unlock Old-Tyme Brawler Achievement |
Play 10 spins of slots | Unlock One Armed Bandit Achievement |
Complete the house always wins | Unlock The House Always Wins Achievement |
Recruit any companion | Unlock Ol' Buddy Ol' Pal Achievement |
Complete that lucky old sun | Unlock That Lucky Old Sun Achievement |
Complete they went that-a-way | Unlock They Went That-a-Way Achievement |
Complete render unto Caesar | Unlock Render Unto Caesar Achievement |
Reach 20th level | Unlock Up and Comer Achievement |
Recruit all companions | Unlock The Whole Gang's Here Achievement |
Complete The Legend of the Star | Unlock The Legend of the Star Achievement |
Reach 30th level | Unlock The Boss Achievement |
Make 50 speech challenges | Unlock Outstanding Orator Achievement |
Heal 10,000 points of damage with Stimpaks | Unlock Stim-ply Amazing Achievement |
Complete return to sender | Unlock Return to Sender Achievement |
Complete talent pool | Unlock Talent Pool Achievement |
Get banned from all the Strip's casinos | Unlock The Courier Who Broke the Bank Achievement |
Complete Volare! | Unlock Volare! Achievement |
Complete you'll know it when it happens | Unlock You'll Know It When It Happens Achievement |
Discover 50 locations | Unlock Walker of the Mojave Achievement |
Complete veni, vidi, vici | Unlock Veni, Vidi, Vici Achievement |
Complete wild card | Unlock Wild Card Achievement |
Sell 10,000 caps worth of goods | Unlock You Run Barter Town Achievement |
This is the summary table containing Fallout Las Vegas 100 most important cheats and console commands. There are however many more secret items, special weapons, bonus points, rewards and much more available in Fallout New Vegas PC game. You can find full list of Fallout Las Vegas console commands containing 1000+ Fallout Las Vegas cheats here. If you’re facing problem using any Fallout New Vegas Cheat code or Console commands, comment it below and we will verify it.