Fallout New Vegas Double Perk Exploit List

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  • Add-ons
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    • Companions
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  • This page lists all companions in Fallout: New Vegas.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For companions in other Fallout games, please see 'Companion'.
    • For an overview of Fallout: New Vegas content, please refer to 'Portal:Fallout: New Vegas'.
    Fallout New Vegas Double Perk Exploit List
    • 1Base game
    • 6Overview
      • 6.2Weapons
    • 8Bugs

    Base game

    All eight permanent companions in Fallout: New Vegas. From left to right: Rex, Rose of Sharon Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade.

    Aug 04, 2011 Fallout New Vegas Infinite XP and Double Perks Glitch Part 2 - Duration: 3:42. GET 28 PERKS - Fallout New Vegas Glitch - Duration: 8:12. Max Rumplestiltskin 811,015 views. You can find all the perk baseID values on the Fallout: New Vegas Wiki. Player.removeperk — Take the ID'd perk away. Player.setav speedmult X — Where X is your speed percentage. In Fallout: New Vegas you gain a perk every even level (starting at level 2). Perks are separated by their level prerequisites, with every even level opening up more perks. Prerequisites for perks may also include S.P.E.C.I.A.L attributes or skill points.

    • Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). Companions are controlled via the Companion wheel.
    • The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time, with both providing their unique companion perks (unless using exploits). If the player already has a companion of a specific type, they need to be dismissed through dialogue. Then they will either return to their original location (except for Raul) or can be told to go to the Lucky 38. Unlike Fallout 3, companions are moved to their target locations instantly.
    • Companions will take and use consumables if left to their own devices, especially at the Lucky 38. The player can also place stimpaks in their inventory to prolong their longevity.
    • Every companion can be upgraded by completing their corresponding personal quest.
    • Few of the companions are available from the get go and most will require some legwork to recruit. The game ignores karma when recruiting followers, although it can test against the player's faction reputations. Recruiting all eight companions in one game will grant The Whole Gang's Here trophy/achievement.

    List

    NameLocationBackgroundPrerequisitesPersonal quest
    Arcade GannonOld Mormon FortFollowers of the Apocalypse doctor with a mysterious past.Convince him to join through dialogueFor Auld Lang Syne (completing the quest removes him as a companion permanently)
    Craig BooneNovac, Dinky the T-RexDischarged 1st Recon sharpshooter who swore vengeance on the Legion.Complete One for My BabyI Forgot to Remember to Forget
    Lily BowenJacobstown, main lodgeNightkin and former Unity assassinStart Guess Who I Saw TodayLily and Leo
    Raul TejadaBlack Mountain (will return to Raul's shack if dismissed)Ghoul mechanic and former vaqueroFree Raul at Black MountainOld School Ghoul
    CassMojave OutpostA caravan master down on her luckBuy out her caravan during Birds of a FeatherHeartache by the Number
    Veronica Santangelo188 trading postVeteran Scribe, Operation Sunburst survivor, and rebel with a cause.Recruit her at 188 trading postI Could Make You Care
    ED-EPrimmThe last remaining Duraframe eyebot from Adams AFB.Repair it.ED-E My Love
    RexFreeside, The King's School of ImpersonationAncient cyberdog suffering from neural degradation.Convince The King to part ways with his companion.Nothin' But a Hound Dog

    Temporary followers

    These followers accompany the player only in specific areas or for a limited duration of time. They are listed alphabetically:

    • Body guard, hired in Freeside.
    • Cannibal Johnson, one of the Enclave remnants.
    • Deputy Beagle, at Primm during My Kind of Town.
    • Joana, at Gomorrah during Bye Bye Love.
    • Logan, during the final part of Wheel of Fortune.
    • NCR Ranger and NCR Trooper, when called in through the NCR emergency radio.
    • Neil, during a part of Crazy, Crazy, Crazy.
    • Orris, hired in Freeside while investigating his crooked business.
    • Private Halford, while investigating the lost NCR outpost, found in Camp Guardian caves.
    • Rhonda, briefly during the last part of Crazy, Crazy, Crazy.
    • Securitron Mk II or Mk I, at Hoover Dam during No Gods, No Masters or All or Nothing.
    • Sunny Smiles, at Goodsprings during Back in the Saddle, By a Campfire on the Trail, and Ghost Town Gunfight.
    • Ted Gunderson, at Ultra-Luxe during Beyond the Beef.
    • Victor, during We Must Stop Meeting Like This and We Must Stop Beating Like This.

    Cut followers

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    The player was supposed to be able to gain a seventh humanoid follower: 3d world magazine pdf combiner.

    • Ulysses, the first Courier Six. He was cut from the game and later reused as the antagonist of Lonesome Road.

    Dead Money

    The Dead MoneyDLC introduces three companions who play a crucial role in the story unfolding at the poisonous Sierra Madre.

    • Dean Domino, a ghoulified pre-War singer with dark ties to the Sierra Madre. He is located in the Madre's residential district.
    • KnightChristine Royce, a Circle of Steel assassin who was rendered mute by wounds suffered at the Madre. Found trapped in an Auto-Doc in the medical district.
    • Dog/God, a nightkin with a split personality and slave of Elijah. Found in a cage at the Villa police station.

    Honest Hearts

    The Honest HeartsDLC introduces three companions who will accompany the player during the storyline, one per act.

    • Follows-Chalk, a Dead Horses scout novice possessed by an exceptional wanderlust. He accompanies the player from the start of the story until meeting Daniel, then retires to the Dead Horses' camp.
    • Waking Cloud, a Sorrows midwife who aids Daniel in his work. She will accompany the player as they collect the tools necessary for the Sorrows to prepare to leave Zion.
    • Joshua Graham, a New Canaanite who fell from grace and became Caesar's first Legate, only to return to New Canaan as a prodigal son. He accompanies the player during the final two quest, Flight from Zion or Crush the White Legs.

    Old World Blues

    • Roxie, a cyberdog assembled by the player at the X-8 research center.

    Lonesome Road

    • ED-E, a version of the original ED-E constructed at the Hopeville missile silo after it was scanned by the Divide's sensor network. Essential part of the storyline.

    Overview

    Nerve

    Note: In the latest version of Fallout: New Vegas Nerve appears to have been completely disabled. The following is a description of Nerve as it's supposed to work.

    This special attribute reflects the player's influence on their followers. Tied to Charisma, Nerve boosts a companion's damage output and Damage Threshold by 5% per the player's character Charisma score. I.e. a Courier with 1 Charisma will give their companions a +5% bonus to each, while at 10 Charisma it will be a whooping +50% bonus. Nerve synergizes with Ferocious Loyalty and Spray 'n Pray, greatly increasing companion resilience.

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    Nerve depends in the current Charisma score and takes into account any active bonuses. As such, even with a starting Charisma of 1, it's possible to obtain the top Nerve bonus by boosting the player character's Charisma to 10 through a combination of bonuses: Empathy Synthesizer at the New Vegas Medical Clinic (permanent +1), Intense Training (permanent +1 per level), Party Time Mentats (temporary +5), alcohols (temporary +3 with a high Survival) and/or stacking them with moonshine.

    Not all companions benefit equally from Nerve. Some gain bonuses that combine with Nerve to make them a lot more effective. These include:

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    • Cass, with Hand of Vengeance (15% more damage with Guns) or Calm Heart (+50 Hit Points).
    • Veronica Santangelo, with Causeless Rebel (Increases her Unarmed attack rate by 30%; Nerve's increase to base damage results in a major boost to DPS) or Bonds of Steel (+4 DT), and Elijah's Last Words (+150% melee attack speed, 25% chance to knock down enemies)
    • Raul Tejada, with Old Vaquero (+33% faster fire rate with revolvers and lever action firearms)
    • Lily Bowen, when off the meds (Permanent stat bonuses, psychotic break at 50% health)
    • ED-E, after Brotherhood Examination (+8 DT) or Followers Examination (+5 DAM, +8 DPS, +0.5% Crit Chance and +15 Crit Damage)
    • Rex, when healed with Rey's brain (+25 damage) or Lupa's brain (+10 DT).

    Weapons

    • With the exception of Rex and ED-E, all companions can be issued with better weapons. However, Lily Bowen and Dog/God are limited by their animation sets and will not be able to use most pistols and SMGs. They will use the best weapon in inventory (determined by their DPS, Damage Per Second rating) and must be provided with the appropriate ammunition.
    • While companions can be given modified weapons for use, the game ignores these modifications and will treat and render the companion as if they were using an unmodified weapon. The weapon will retain the modifications when removed from the character's inventory. Pre-modified unique weapons like the Ratslayer work as intended, this only applies to player-modified weapons.
    • Companions will use special ammunition types if they are placed in their inventory, but they will not switch ammunition types after running dry. This is fixed by simply giving them one type of ammunition per caliber.
    • If a weapon breaks, such as when it's shot out of their hands, companions will drop it to the ground.
    • Most companions have default weapons with infinite ammunition that have identical statistics to the weapons they are based on:
      • Boone's scoped hunting rifle (unique)
      • Lily's gauntlet (unique)
      • Lily's Vertibird blade (unique)

    Armor

    • Companions can be issued better armor to wear, with the exception of super mutant followers (Lily and Dog/God), ED-E, and Rex, and they will automatically equip apparel with the highest Damage Threshold in their inventory (the sole exception is when they have multiple copies of the same item, when they may equip a more damaged one).
    • Companions can wear power armor by default.
    • Companions will not wear faction apparel and automatically drop it to the ground (this applies to companions who cannot wear armor too). The sole exceptions are Boone, who will wear any NCR faction armor, and Veronica, who will wear Brotherhood faction gear.

    Behind the scenes

    • Several remaining resources point to the game having at one point allowed for the Courier to have multiple humanoid companions. Primarily this is found in disabled dialogue options, such as a conversation with Mortimer where the Courier would have needed to specify which of their human companions they were offering to Mortimer.

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    Bugs

    • It's possible for the companion to become stuck and disappear from the world map and fail to appear when the player uses fast travel. It's possible to get them back by visiting a location where characters are moved by script, such as the Vault 22 elevator. Traveling to Level 5 (Pest Control) will usually spawn the follower there. In other cases of missing companions, consult the Talk page.
    • If placed at Lucky 38, companions' weapons may be switched around in rare instances.
    • If the player dismisses the companion either by returning to base or sending them to Lucky 38, the companion might not appear at the target location correctly in spite of the message displaying on the HUD. The player can fix this by going to the location where the companion was recruited.
    • In certain circumstances, it's possible to recruit multiple followers, such as sending Veronica, Raul, and Rex to the Lucky 38, then re-adding them in that same order.
    • If the companions were still trying to reach the player character's location when fast traveling, they might start running back towards the player character's previous location. Reloading or talking to the companion and telling them to Wait, then Follow again fixes this problem. This is particularly common in hilly areas with plenty of rocks, as companions may become stuck there. In some circumstances, if the player exists their AI radius while they're stuck, they will switch to Wait mode.
      • This can also happen when the player enters an interior.
    • Due to the way the game's loading system works, Pip-Boy markers for companions will not disappear when starting a new game until the player restarts the game.
    • The Companion Wheel is not perfectly aligned, the active areas are off by 40 pixels relative to the graphics.
    • Be careful when entering an area populated with enemies because if you enter and your companions are too far away when you enter, they might be placed in the middle of a group of enemies and possibly die before you can get to them.
    • Xbox 360 The option to dismiss companions to the Lucky 38 will disappear even before Mr. House becomes hostile to the player.
    • Xbox 360 Items in companion inventories will sometimes disappear from the inventory, yet the weight of the item(s) will still remain.
    • With patch 1.3.0.444, fast-traveling or moving into rooms that need loading cause your companion(s) to walk away from you. Chasing after them and makes them continue to run away. If you can catch up to your companion(s), you can order them to Wait, then Follow and they will act normally. Another way they will stop walking away from you is when they encounter an obstacle like a wall, they will turn around and walk back to you and resume normal companion following. You can also try to render your companions unconscious. This bug isn't much of a problem within a building but outside where there maybe no obstacles to turn them around or trying to catch up with your companions and ordering them to Wait can be problematic, especially with ED-E and Rex who can run faster than you.
    • If you tell your companion to wait while the plane in Lake Mead is on the surface and then tell Loyal to take the plane, your companion will become stuck on the bottom of the lake, preventing you from telling them to follow you. This can be fixed by using the companion dismissal terminal outside Gunrunners.
    • PC The Companion Wheel's click areas are misaligned to the mouse (roughly 40 pixels below where they should be).
    • Xbox 360 If the companions are regaining consciousness then shot to unconsciousness, they will be flung away or reset falling down.

    Fixed bugs (Patch 1.2.0.31x)

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    • Companions could start fighting each other seemingly at random at the Lucky 38. This was caused by the sandbox AI causing human companions to attack non-human companions, if the latter happened to carry any consumables.
    • Companion weapons confiscated at casinos were not always returned to them properly. Sometimes, the weapons were returned to the player's inventory, but were impossible to give back and use (as they run on the infinite Magical Companion Ammo).
    Retrieved from 'https://fallout-archive.fandom.com/wiki/Fallout:_New_Vegas_companions?oldid=2148206'

    Fallout: New Vegas the fourth major installment of amazing role-playing shooting game series: Fallout which is available for Xbox 360, PlayStation and PC. The game comes with different difficulty levels but even at the easiest difficulty levels those who are new to the game or those who have low-end PCs are having problems playing Fallout: Las Vegas. Moreover, some levels are so tricky that it takes countless tries, respawns and lots of time to complete the level.

    Fallout New Vegas Double Perk Exploit List 2017

    If you have very limited time to play the game or if you don’t have the patience to remain stuck on only one level then you can use Fallout New Vegas Console Commands and Cheats available for PC gamers which can help you in lot of ways such as to provide unlimited ammo, unlimited health, invincibility, one-hit kill, fast speed and much more.

    These Fallout New Vegas cheat codes are totally legal to use as their settings are totally inbuilt in the game. It’s just that you need to know the special commands to activate those special codes which will provide you desired benefits in the game. Below here, I am providing full list of Fallout New Vegas Console commands (aka, Fallout New Vegas Cheat Codes) for PC. which will provide you desired benefits.

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    To use them, while playing Fallout New Vegas game, press Tilde (~) key during the gameplay which is available on the top-left corner of your keyboard below Esc key. It will open the console screen of the game, here, enter any of the below-listed Fallout New Vegas console commands and then hit ENTER.

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    Cheat Codes / Tips

    Cheat Description

    player.additem 00103b1cAdd # of sunset sarsaparilla blue star bottle caps
    addspecialpoints #Quickly add # special points
    player.additem 001465A6 1Add Most Powerful Debug MegaPistol
    player.addperk (perkcode)Add Perks
    advlevelAdvance one level in game
    tmm 1show All Mapmarkers
    player.additem 000000F (number of caps)add Bottle Caps
    ShowPlasticSurgeonMenuOpens change all face options menu
    ShowBarberMenuOpens change all hair options menu
    SetReputation [Faction ID] [0/1] [1-100]Change faction repo
    player.setlevel #changes level to #, no effect on any other things
    SexChangeChanges player gender
    CloseAllMenusClose all the menus
    Save Saves game with desired title
    tcgDebug-like filter (mode)
    RewardKarma xAdd X karma points (enter -ve values for -ve Karma)
    tgmactivates God mode
    player.modav health #increase health HP
    setgs fmoverunmult #Make game fast for all NPCs and the User (Default:4)
    player.modav carryweight #Increase carrying capacity by #
    tdmUnlimited Health
    killallKill all NPC in area
    killKill selected NPC or enemy
    tclNo clipping
    activateOpens door w/o unlocking it
    SetGS fVATSHitChanceMult 100Perfect VATS Aiming
    setpccanusepowerarmor 1Activates power armor for Player
    player.resethealthPlayer & Limb Health restored
    QQQQuits game fast
    player.removeperk [Perk ID]Remove Perks
    removeallitemsRemove all items for selected NPC
    player.srmRepair damaged items
    player.reset.healthRestores player health and limb health
    resurrectResurrect any dead NPC or enemy
    player.setav [skill name] [1-100]Set any skill level
    Set OwnershipSet ownership of an items
    setspecialpoints [number 1-10]Set S.P.E.C.I.A.L. level
    setscale 1Set scale of a NPC (1=Normal)
    player.setscale 1Set your player's scale (1=Normal)
    setownership setgs fJumpHeightMin #Sets ownership of a selected items
    player.setav #Set jump height of player (Default: 64)
    player.setweaponhealthperc 100Set # skill level (max value = 100)
    movetoqtSet current weapon health to 100
    tDetectTeleports player to quest target
    tfcToggle direction
    bDisableAllGore=0/1Toggle Free Camera Mode
    tlvToggle leaves
    tfowToggles fog of war in local map
    tgToggle Grass display
    unlockUnlock any selected physical lock (door, chests, etc) and terminals
    UnlockUnlock selected door, safe or computers
    Complete Ain't That a Kick in the HeadUnlock Ain't That a Kick in the Head Achievement
    Pick 50 pocketsUnlock Artful Pocketer
    Complete All or NothingUnlock All or Nothing Achievement
    Cause 10,000 damage with energy weaponsUnlock Blast Mastery Achievement
    Complete come fly with meUnlock Come Fly with Me Achievement
    Complete Arizona killerUnlock Arizona Killer Achievement
    Win 30 games of caravanUnlock Caravan Master Achievement
    Craft 20 itemsUnlock Crafty Achievement
    Play 10 hands of blackjackUnlock Double Down Achievement
    Hack 25 terminalsUnlock Hack the Mojave Achievement
    Complete G.I. Blues Unlock G.I. Blues Achievement
    Win 3 games of caravanUnlock Know When to Fold Them Achievement
    Play the game from start to finish in hardcore modeUnlock Hardcore Achievement
    Complete eureka!Unlock Eureka! Achievement
    Cause 10,000 damage with gunsUnlock Lead Dealer Achievement
    Discover 125 locationsUnlock Master of the Mojave Achievement
    Complete come fly with meUnlock Come Fly With Me Achievement
    Cause 10,000 damage with explosivesUnlock Love the Bomb Achievement
    Repair 30 itemsUnlock Jury Rigger Achievement
    Discover all snow globesUnlock Globe Trotter Achievement
    Play 10 spins of rouletteUnlock Little Wheel Achievement
    Complete For the RepublicUnlock For the Republic Achievement
    Install 20 weapon modsUnlock Mod Master Achievement
    Heal 10,000 points of damage with foodUnlock Desert Survivalist Achievement
    Reached 10th levelUnlock New Kid Achievement
    Cause 10,000 damage with melee weaponsUnlock New Vegas Samurai Achievement
    Complete no gods, no mastersUnlock No Gods, No Masters Achievement
    Pick 25 locksUnlock No Tumbler Fumbler Achievement
    Complete ring-a-ding-dingUnlock Ring-a-Ding-Ding Achievement
    Cause 10,000 damage with unarmed weaponsUnlock Old-Tyme Brawler Achievement
    Play 10 spins of slotsUnlock One Armed Bandit Achievement
    Complete the house always winsUnlock The House Always Wins Achievement
    Recruit any companionUnlock Ol' Buddy Ol' Pal Achievement
    Complete that lucky old sunUnlock That Lucky Old Sun Achievement
    Complete they went that-a-wayUnlock They Went That-a-Way Achievement
    Complete render unto CaesarUnlock Render Unto Caesar Achievement
    Reach 20th levelUnlock Up and Comer Achievement
    Recruit all companionsUnlock The Whole Gang's Here Achievement
    Complete The Legend of the StarUnlock The Legend of the Star Achievement
    Reach 30th levelUnlock The Boss Achievement
    Make 50 speech challengesUnlock Outstanding Orator Achievement
    Heal 10,000 points of damage with StimpaksUnlock Stim-ply Amazing Achievement
    Complete return to senderUnlock Return to Sender Achievement
    Complete talent poolUnlock Talent Pool Achievement
    Get banned from all the Strip's casinosUnlock The Courier Who Broke the Bank Achievement
    Complete Volare!Unlock Volare! Achievement
    Complete you'll know it when it happensUnlock You'll Know It When It Happens Achievement
    Discover 50 locationsUnlock Walker of the Mojave Achievement
    Complete veni, vidi, viciUnlock Veni, Vidi, Vici Achievement
    Complete wild cardUnlock Wild Card Achievement
    Sell 10,000 caps worth of goodsUnlock You Run Barter Town Achievement

    This is the summary table containing Fallout Las Vegas 100 most important cheats and console commands. There are however many more secret items, special weapons, bonus points, rewards and much more available in Fallout New Vegas PC game. You can find full list of Fallout Las Vegas console commands containing 1000+ Fallout Las Vegas cheats here. If you’re facing problem using any Fallout New Vegas Cheat code or Console commands, comment it below and we will verify it.

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