How To Star Citizen
UPDATED 4th May 2020 Star Citizen Alpha 3.9.0 This Article will be updated from patch to patch with the latest setup & optimization fixes, guides, signposting & showing various Tweaks to Star Citizen that you can use to improve performance or quality of the game. Star Citizen is an in-development multiplayer space trading and combat simulation game developed and published by Cloud Imperium Games for Microsoft Windows.A spiritual successor to 2003's Freelancer, Star Citizen is being led by director Chris Roberts.The game was announced in 2012 through a successful Kickstarter campaign which drew in over US$2 million.
Titles (also called badges) are configurable labels with associated icons, usually displayed next to a player's avatar and name. They appear on Spectrum, on the RSI Forums, and players' citizen dossiers.
Players can obtain titles by backing Star Citizen, purchasing packages during limited sales, or participating to various events and mini-games, either in-game or on the Roberts Space Industries website.
Backer titles
The number listed beside each title corresponds to the pledge total as displayed on the billing page required to earn that title. Original packages included titles that did not directly relate to pledge total. All backer titles can still be earned.
Title | Icon | Originally associated with the package(s) |
---|---|---|
Civilian | $0 | 'Community Pledge' |
Scout | 'First Responder', 'Early Adopter', 'I Got Two of 'Em!', 'Quad Damage' | |
Mercenary | $40 | 'Have Starship Will Travel' |
Bounty Hunter | 'Make Mine a Double' | |
Colonel | $125 | 'Wingnut' |
Freelancer | 'Lancer' | |
Rear Admiral | $250 | 'Come Fly With Me' |
Vice Admiral | 'The Man' | |
High Admiral | $1000 | 'The Stars my Destination', 'To the Stars!' |
Grand Admiral | 'In the Distant Future..' | |
Lt. Commander | $5000 | 'Go Boldly' |
Space Marshal | 'Go Boldly' | |
Wing Commander | $10000 | 'Give me the Galaxy' |
Completionist | 'Completionist' | |
Praetorian | $15000 | None |
Legatus | None |
Recruitment titles
Titles earned via the recruitment of new backers (gained by use of referral codes). More information about the referral program can be found on the Referral Program page. All recruitment titles except the 3.9 Bonus can still be earned.
Title | Icon | Additional reward |
---|---|---|
Recruiter | 1 | Badger and Badges A series of UEE Squadron Badges for you and a K&WCF-117 Badger Repeater for your ship. |
Private | Gimbals and Guns Add fire power to your ship with two gimbal mounts and two K&W CF-007 Bulldog Repeaters. | |
Corporal | 5 | Surf and Turf Upgrade your hangar with a Greycat buggy and a stylish tank filled with exotic fish. |
Sergeant | Gladius and Gold Land your new AegisGladius next to this set of gold ship models celebrating some of the 'verse's best: the Aurora, Constellation, Hornet, Avenger, & Freelancer. | |
Lieutenant | 25 | Arena Commander Racing Package Feed your need for speed by permanently unlocking the 350R, M50, and Mustang Gamma in Crusader & Arena Commander. Also includes 15,000 UEC. |
Captain | Arena Commander Combat Package Find your favorite fighter with permanent access to the Cutlass Black, Hornet, Avenger, & Aurora LN in Crusader & Arena Commander. Also includes 30,000 UEC. | |
Major | 75 | Speed Racer Get your heart—and your ship—racing with the cutting edge power of the MISCRazor. |
Lt. Colonel | Dog Fighter Maneuver in and out of combat with the Vanduul armada's lightest fighter: the Blade. | |
Colonel | 200 | Ready For Battle Soar into battle with the ship reserved for the Vanduul elite: the Glaive. Warning: This ship is for experienced combat pilots. |
Brigadier General | Anvil Ship Package Pair the defensive strength of the AnvilTerrapin with the aggressive punch of the Hurricane in this two-ship reward. | |
Major General | 1042 | Million Mile High Club Access Party at the trendiest club in the 'verse. The Million Mile High Club is an exclusive, in-game facility for the most dedicated Star Citizen fans. |
Lt. General | Star Crossing Voyage across the 'verse in commanding fashion with the AegisJavelin, one of the UEE Navy's premier warships. | |
3.9 Bonus | 1 | Alpha 3.9 Referral Bonus Week As a time-limited special bonus, if your friend becomes an active player by obtaining a Game Package between April 29 and May 11, 2020, you'll both receive a Greycat Buggy. |
Bonus | Ship Showdown Referral Bonus If you bring a new player into the ‘verse between now and the 24th of September, you’ll unlock a P-52 Merlin with LTI! |
Guide titles
Titles earned via acting as a guide in the Guide System. Only 'successful' sessions count. To be successful, a session must be in-game, last over 30 minutes, and receive positive feedback from the guidee on the post-guiding survey.All guide titles except for the flames can still be earned.
Sessions | 5 Escort | 25 Counselor | Guru |
---|---|---|---|
Basics | |||
Vehicle Combat | |||
FPS Combat | |||
Mining | |||
Missions | |||
Trading | |||
Touring |
Special titles | Icon |
---|---|
2950 - Yellow Flame | Completing 1 session during the 2020 Foundation Festival. |
2950 - Orange Flame | Completing 3 sessions during the 2020 Foundation Festival. |
2950 - Red Flame | Completing 6 sessions during the 2020 Foundation Festival. |
Minigame titles
Titles earned by playing minigames. Some of the minigames no longer work, so their titles can no longer be earned.
Title | Earnable? | Earned by |
---|---|---|
Cartographer | Completing the Exploration Adventure minigame included in the Carrack concept sale. | |
Predator | ✔️ | Completing the Normal difficulty of the Hyper Vanguard Force minigame. |
Apex Predator | Completing the HyperPink difficulty of the Hyper Vanguard Force minigame. | |
Prospector | ✔️ | Reaching 0 UEC debt in the A Loan in the 'Verse minigame released with the Orion concept sale. |
Class G License | Passing the DTN Class-G small land vehicle Commercial Operator's License test released with the Cyclone concept sale. | |
Guardian Angel | ✔️ | Scoring at least 100,000 points in the Astromedics Back From the Brink minigame included in the Apollo concept sale. |
Bronze Observer | Scoring 5-7 out of 10 on the Observer Test. Mutually exclusive with other Observer titles. | |
Silver Observer | ❌ | Scoring 8-9 out of 10 on the Observer Test. Mutually exclusive with other Observer titles. |
Gold Observer | Scoring 10 out of 10 on the Observer Test. Mutually exclusive with other Observer titles. | |
Bug Skipper | ❌ | Warning the crew of the Belligerent Duck during the manhunt. |
High Jacket | Alerting the Advocacy to the position of the Belligerent Duck during the manhunt. | |
Maximum Throttle Ship Master | ❌ | Scoring 70% or higher on the 2018 Anniversary Sale Ship Masters test. Answer key. |
Sapper Badge | Winning three times in the Mission to Hadrian minigame included with the Nautilus concept sale. | |
Spoils of War Badge | ❌ | Allying with the Wild Sevens, the winning faction of the Mission to Hadrian minigame included with the Nautilus concept sale. |
Other titles
Title | Earnable? | Earned by |
---|---|---|
Aggressor | Completing Vanduul Swarm in online play after GamesCom 2015. | |
2946 Aggressor | ? | Completing Vanduul Swarm in online play after GamesCom 2016. |
2946 Pirate Aggressor | Completing Pirate Swarm in online play after GamesCom 2016. | |
2949 Pirate Aggressor | ✔️ | Completing Pirate Swarm in online play after Alpha patch 3.7. |
Fooled! | Attempting to buy the April Fools 2016 Big Benny Reliant in Careers: Intergalactic Food Delivery on RSI Website. | |
No Scents | ❌ | Attempting to buy the April Fools 2019 Quantum fragrance by Christiano Roberto on RSI Website. |
Flattened | Clicking the 'learn more' link in the April Fools 2020 Planet Tech V5 - The Flattening comm-link. | |
Most Valuable Poster | ✔️ | Submitting content to the Community Hub which Cloud Imperium Games deems worthy in the This Week in Star Citizen comm-link. |
Illyana Sharrad Supporter | Clicking the 'I support Illyana Sharrad' link on the 2950 Imperator Election Ballot. | |
Mira Ngo Supporter | ❌ | Clicking the 'I support Mira Ngo' link on the 2950 Imperator Election Ballot. |
Paul LeSalle Supporter | Clicking the 'I support Paul LeSalle' link on the 2950 Imperator Election Ballot. | |
Titus Costigan Supporter | ❌ | Clicking the 'I support Titus Costigan' link on the 2950 Imperator Election Ballot. |
Laylani Addison Supporter | Clicking the 'I support Laylani Addison' link on the 2950 Imperator Election Ballot. | |
Clearance Level Ultra | ❌ | Purchasing the Aegis Eclipse during the concierge pre-sale event. |
Nox Racing Club | Purchasing the AopoA Nox during the pre-sale event. | |
Tumbril Stock Owner | ❌ | Purchasing the Tumbril Cyclone during the pre-sale event. |
Philanthropist Badge | Purchasing the Hercules during the concierge pre-sale event. | |
Golden Ticket | ❌ | Signing up for the RSI site before Star Citizen was announced on October 11, 2012. |
Kickstarted | Backing Star Citizen on Kickstarter. | |
Original Backer | ❌ | Backing before the end of the original funding campaign on November 26, 2012. Mutually exclusive with New and Veteran backer titles. |
Veteran Backer | Backing after November 26, 2012 but on or before July 6th 2013. Mutually exclusive with New and Original backer titles. | |
New Backer | ✔️ | Backing after July 6, 2013. Mutually exclusive with Veteran and Original backer titles. |
Aeon Club | Being one of the first 1 million accounts. | |
Epoch Society | ❌ | Being one of the first 2 million accounts. |
Subscriber | Subscribing. Lost when the subscription ends. | |
Holder of the Golden Shirt | ❌ | Held by the purchaser of the golden shirt which Mark Skelton wore during The Next Great Starship. |
1st Place - 2020 Cosplay Contest | Held by the 1st place winner of the 2020 cosplay contest. | |
2nd Place - 2020 Cosplay Contest | ❌ | Held by the 2nd place winner of the 2020 cosplay contest. |
3rd Place - 2020 Cosplay Contest | Held by the two 3rd place winners of the 2020 cosplay contest. | |
VIP | ? | Unknown. |
Official titles
Title | Icon | Title held by |
---|---|---|
Game Master | Unknown. | |
Moderator | Spectrum moderators. | |
Staff | Cloud Imperium Games staff. | |
Developer | Game developers. | |
Creator | Exclusive to Chris Roberts, the creator of Star Citizen. |
Star Citizen Release Date
Over one hundred individual designs of ships (also known as starships) exist in the Star Citizen universe. Some ship designs are variants of a base design, and are said to be in a series.
These ships are used by players and NPCs to explore the universe; conducting trade, fighting over cargo, or conducting many other activities. Innumerable combinations of ship components, customization items, and other personal touches allows each ship owner to purchase and build their own personalized starship. Some ships have multiple variants to specialize a ship for a particular role. For example, The Aurora CL has a larger cargo bay than other Auroras for more profitable trading excursions.
Ships are designed to be as customizable and complicated as the pilot wants. It is relatively easy to purchase a F7C Hornet from Anvil Aerospace with stock equipment and insurance to start bounty hunting criminals immediately. However, if desired, ship owners can spend time and credits to attach heavier armor, fine-tune the engine, and generally build a ship to their own specifications. With their custom ship, pilots can join up with a player-run organization and operate as an escort for a mining operation.
- 7Sizes
- 8Roles
- 8.4Combat
Purchasing ships
'Remember:CIG offers pledge ships for cash in order to help fund Star Citizens development. The funding generated by such sales is what allows them to include deeper features in the Star Citizen world. Beyond the affordable starter ships, they will not be required to play the game. Not all ships are available at all times. All ships are said to be available in-game after launch for in-game money (although certain ships will be rarer than others).
You can buy ships standalone or with ship packages.
To purchase, see: Pledge Store
Renting ships
Players may rent some ships for in-game currency, with a rental period of either 1, 3, 7, or 30 days.
Production state
Star Citizen is in open development and considered to be in Alpha state. The ships exist in various levels of readiness:
- Rumored - Several ships haven't been acknowledged but have shown up in behind the scenes images and other places.
- Announced - Publicly acknowledged, but no other work has been done.
- Unknown - Current state hasn't been clarified.
- In Concept - CIG is working on the design
- In Production - White or gray boxing has been acknowledged.
- Inactive Production - Production has been shelved for the moment
- Active Production - Confirmed to be actively worked on
- Hangar Ready - You can spawn in your hangar and walk through it if you own it.
- Flight Ready - Can fly in Arena Commander or PU/PTU
Components
Beyond just the hull, the components are all the devices, equipment, and tools that make up the 'working' parts of a ship. From weapons to thrusters, each component has different characteristics that differentiate it from other components in that class. For example, one shield generator may provide an improved recharge rate in exchange for greater power consumption. Equipment and components can be procured from various stores and shops located throughout the universe such as Hardpoint Guys; supplying weapons from Apocalypse Arms or shield generators from Seal Corporation. These components are then attached to your ship and integrated into the power and CPU systems and activated. Beyond simply purchasing and attaching new equipment, pilots may fine-tune, overclock, and test modifications to the components at the risk of damage or destruction.[1]
Components operate on a 'Size' system: Size 2 components will only fit and operate properly in Size 2 hardpoints. The only exception is weapons, which work on a more complicated sizing system allowing weapons to be twin-linked, gimbaled, or manned with a compensating size increase, such as a Size 3 weapon that is twin-linked and gimbaled would require a size 5 hardpoint.[2]
Insurance
Insurance policies are taken out by pilots for their ships, cargo, and modifications. Basic hull insurance will insure a pilot against the loss of the hull and the stock weapons that it came attached with. A regular fee must be paid to maintain this policy and operates as a reasonable running cost.
Additional insurance policies may be taken out based on risk. The riskier systems that you are taking your ship or cargo through, the higher the premiums will be.
Lifetime Insurance (LTI) is present for any ships:
- purchased before November 26, 2013 by original and veteran backers,[3]
- purchased during their concept sales before April 2018,
- purchased with new money ('warbond') during their concept sales,
- purchased during the Anniversary Sale in 2013,[4]
- that cost $1000 or more,
- that are in a package that costs $1000 or more,
- that are in some other specific packages (such as those available to Concierge backers).
LTI policies never expire and require no running fee, but only cover the base hull and stock weapons. LTI does not exist for modifications or cargo.[5] Insurance claims may be denied in cases of proven fraud.[3]
Cargo
Almost every ship in Star Citizen can carry some amount of cargo: goods, trade resources, weapons, and other materials for transport. Cargo is often purchased for a certain price and sold in a different location for a higher price, earning a profit.
Various boxes and storage containers are used of different sizes and types to allow for the transport of different materials, like perishable goods or livestock. 'Stealth' cargo pods also exist for illicit smuggling.
Characters can interact with cargo using their own hands, forklifts, and grav controls to load or offload it from their ships.
Sizes
The Size value is a simplified overview of both the scale of a ship's physicality, and the scope of its player investment. While these values are not absolutes i.e. some Capital ships may be smaller, some Medium ships may be larger, it is intended only to be a starting point in your understanding of a particular ship's place in the Star Citizen universe, and not the final word on what it can and cannot do.[6]
Ship size | Sample Ships | |||
---|---|---|---|---|
Vehicle | Ursa | Lynx | Cyclone | PTV |
Snub | Archimedes | X1 | 85X | Dragonfly |
Small | Defender | Razor | Sabre | Terrapin |
Medium | Freelancer | Eclipse | Cutlass | Vanguard |
Large | Carrack | Reclaimer | Merchantman | Constellation |
Capital | Orion | Hull-E | Endeavor | Polaris |
Vehicle
Can only be operated on ground, the range spans from simple personal transport vehicles like the Greycat, through exploration rovers like the Lynx and Ursa to much larger vehicles. Can often be crewed by a single player or a small group.[6]
Snub
A ship that is completely dependent on another ship to work over a wide area. Sometimes referred to as a parasite craft. Will work in space and atmosphere with generally only a single pilot. Often has no Quantum Drive or fuel intakes which limit its range without the parent ship.[6]
Small
Generally up to 25m in length. Ships that operate in space with Quantum capability. Ideal for solo operators but not exclusively single-seaters. Appropriate for the vast majority of landing pads on stations throughout the verse.[6]
Medium
Most commonly 25-50m in length. Can be operated independently, but will flourish most effectively with additional crew. Often contains living accommodations for the crew to support extended missions or some form of cargo area. Designed to be played with a small group of friends well.[6]
Large
Frequently found in the 50-150m length range, these ships can be operated with a skeleton crew, but really require an experienced medium to large crew working together as a unit throughout the mission to achieve their goals. Maintenance and repair costs often become a significant factor in this size bracket.[6]
Capital
Huge ships that are often (but not exclusively) over 150m in length and require a significant investment in time or crew to maintain let alone run. The crew needs to be skilled in many areas to effectively operate these colossal ships and often need a small fleet of supporting ships to keep them in the best condition or out of harms way. While these ships are not designed for the casual, individual player, they will offer a unique gameplay experience to the dedicated crew who put in the time and resources.[6]
Hangar
The hangar has vehicle sizes that are used to determine at which points vehicles can be placed.
Jump points
There are small, medium and large jump points. This will have some relationship to the size of the ships that can pass through them but final determinations on how has not been yet made.
Roles
Most ships and ship variants in the universe are designed and built for a particular purpose, or role, in mind; from the small eleven meter M50 Interceptor racing ship to the massive one kilometer UEE Bengal Carrier purpose-built for the military.
Starter
Starter ships are the inexpensive and versatile ships used by fledgling Citizens to explore the universe for the first time. Often single-seat and with a small cross-section, these may be the most common type of ships piloted by Citizens in the universe.
Examples
• Aurora ES• 300i• Mustang Alpha• Reliant Kore•100i
Exploration
Exploration craft boast powerful sensor suites, larger fuel tanks, and other components to explore frontiers and make grand discoveries. These ships, manned by brave explorers, will delve into unexplored and dangerous jump points just for the chance to discover a new system
Examples
• 315p• Freelancer DUR•Terrapin•Constellation Aquila•600i• Carrack
Cargo
Every settlement, station, and ship needs supplies and goods to function; whether the demand is for essential jump fuel or luxurious leather couches. These ships are owned by traders and merchants seeking to deliver these goods for the highest profit, utilizing expanded cargo holds and improved engines to haul as much cargo as possible.
Examples
• Hull (series)• MPUV Cargo• Avenger Titan• Aurora CL• Freelancer• Caterpillar• Constellation Taurus
Combat
Combat ships are purpose-built and designed to interdict, outmaneuver, and disable or destroy targeted ships. Bristling with weapons and boasting improved power plants, combat ships have small or non-existent cargo holds and other accessories for maximum combat efficiency. These ships are further broken down into different combat roles.
Fighters
Fighters are combat ships designed for one or two persons; often with forward-facing weapons and focused on taking down other ships of similar size. These fighters can be found all over the universe, whether for bounty hunters or as part of the front line of a capital ship battle.
Examples
• Aurora MR• Aurora LN• 325a• F7C Hornet • F7C-M Super Hornet • F7A Hornet• F7C-S Hornet Ghost• Scythe• Mustang Delta• Buccaneer• Reliant Tana• Vanguard Warden• Cutlass Black• Gladius• P52 Merlin• Sabre• F8 Lightning• Hurricane
Bombers
Bombers carry a large payload of torpedoes and other heavy ordnance for tactical strikes against larger targets. Bombers often have fewer anti-fighter weaponry and require a fighter escort to reach the target before being intercepted
Examples
• Vanguard Harbinger• Gladiator• Retaliator
Combat utility ships
Combat utility ships are small ships with support equipment, radar, non-lethal weapons, or other specialized equipment. They take on a role beyond simply destroying enemy targets; usually used to support squadrons or fleets with their abilities.
Examples
• Cutlass Blue• F7C-R Hornet Tracker• Avenger Stalker• Avenger Warlock• Vanguard Sentinel
Capital ships
Capital ships are larger, heavier, and carry more people, or crew, than fighters. As with fighters, crewed ships may either be general combat ships or focus on a specific role. Many of these heavier combat ships are part of the UEE Navy and are not available to Citizens
Examples
• Polaris Corvette• Idris Frigate• Javelin Destroyer• Pegasus Escort Carrier• Bengal Carrier
Mining
Mining ships work to extract raw materials from asteroids in space and rocks on planetary surfaces. These ships are usually not well armed or armored as their design is full focused on their main goal.
Examples
• Prospector• Orion
Salvage
These ships aim at recovering materials from space junk and derelict ships. They work by pulverising pieces of ships into small pieces that can be sorted and melted down for recycling.
Examples
• Reclaimer• Vulture
Racing
Packing oversized engines and power plants at the expense of every other component, racing ships are unparalleled in their speed and maneuverability. Often weaponless and without a cargo hold, these sleek ships can fly at breathtaking speeds as they cruise around a racing course; racers dreaming of winning the Murray Cup.
Examples
• M50 Interceptor• Mustang Gamma• Mustang Omega• 350r• Razor
Specialized
With many different roles to fulfill in the universe, these ships often fall into a class of their own; filling a niche need without significant competition. Specialized roles include passenger transportation or scientific research, though the customization of other ships may allow them to fulfill this role to a lesser degree.
Examples
• MPUV Personnel• Genesis Starliner• Reliant Mako• Reliant Sen• Crucible• Herald• Constellation Phoenix• Endeavor• 890 Jump
Alien ships
Many alien ships also exist in the universe, most normally not flyable by humans without serious modification. Replica craft are included in the above tables where designed and refitted by human manufacturers for use by Citizens.
Examples
• Blade• Scythe• Void• Merchantman• Harvester• Driller• Kingship• Qhire Khartu Erdas imagine 2014 crack download free.
Manufacturers
Ship manufacturers design and build ships for military and civilian use, spending decades and billions of credits on research and development.
Ship Manufacturers | ||
---|---|---|
Aegis Dynamics | Growing to prominence in the First Tevarin War, Aegis craft became a symbol of the oppressive Messer regime before shifting into civilian craft. | |
Anvil Aerospace | A Terra based ship manufacturer with a strong focus on military craft. | |
AopoA | Xi'an ship manufacturer, also produces the Khartu-al for sale in the UEE. | |
ARGO Astronautics | ARGO focuses on small utility vehicles such as the MPUV Cargo for intrasystem freight. | |
Banu | Individual Banu manufacturers which manufactures Banu ships such as the Merchantman. | |
Consolidated Outland | Produces the affordable but high-quality Mustang series of ships. | |
Crusader Industries | Crusader designs the Genesis Starliner along with other commercial transports and military thrusters. | |
Drake Interplanetary | Drake offers ships for militia and the less morally inclined. Ships such as the Cutlass are often found in pirate gangs and outposts. | |
Esperia Inc. | Produces alien ship replicas for private collectors and the military for training purposes. | |
Kruger Intergalactic | Primarily a weapons manufacturer, Kruger leveraged a deal with RSI to produce snub fighters for the Constellation. | |
Musashi Industrial and Starflight Concern | Musashi Industrial and Starflight Concern produces reliable industrial ships that can be found in the hands of traders, explorers, and miners. | |
Origin Jumpworks GmbH | Origin Jumpworks focuses on high-end luxury ships such as the 300i with many variants to specialize the model. | |
Roberts Space Industries | The original creators of the quantum drive, RSI's large lineup of ships are versatile and reliable. |
See also
References
How To Mine Star Citizen
- ↑Comm-Link detailing the hardpoints and ship components(Original RSI URL)
- ↑RSI forum DevPost detailing the updated weapon sizing system
- ↑ 3.03.1Lifetime Insurance Clarification
- ↑Anniversary Sale Details
- ↑RSI Insurance FAQ and Update
- ↑ 6.06.16.26.36.46.56.66.7The Shipyard: Ship Technical Information